AI Insights · Timothy · July 2024
Top 5 Sci-Fi Games on iOS in Chile Q2 2024
Discover the performance of the top 5 sci-fi games on iOS in Chile during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 sci-fi games on iOS in Chile showed varied performance in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a glimpse into the trends for each game.
Among Us! by InnerSloth LLC saw a notable increase in weekly downloads, which started at approximately 2.8K in early April and peaked at around 5.7K in mid-June. Weekly revenue for the game showed a steady rise, beginning at $62 and peaking at $120 in mid-June. The active user count also increased, starting from about 12.4K in early April and reaching a high of 16.5K in mid-June.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. experienced fluctuations in downloads, peaking at 2.4K in mid-April and then seeing a dip to 1.5K by the end of June. Revenue remained relatively stable, hovering around the $200-$300 mark, with a peak of $312 in mid-April. Weekly active users showed a slight increase from 9.1K in early April to 10.3K in mid-June.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showed a significant rise in downloads, starting from zero in early April and reaching a peak of 4.4K in mid-June. Revenue trends were quite dynamic, with a notable spike to $943 in early June. The game’s active user count also saw an upward trend, increasing from 5.2K in early April to 9.9K in mid-June.
Zombie Tsunami by Mobigame had relatively stable downloads throughout the quarter, ranging from 800 to 1.2K. Revenue saw a few spikes, notably reaching $101 in early June. The game's active user base remained quite steady, with minor fluctuations around the 11K mark, peaking at 11.6K in mid-June.
Zombie.io: Potato Shooting by Joy Net Games, which was released in late April, showed an initial surge in downloads, peaking at 3.2K in late April before stabilizing around 500 downloads per week. Revenue peaked at $1.7K in late May before declining to $459 by the end of June. The game’s active user count followed a similar trend, peaking at 3.5K in late April and then stabilizing around 900 by the end of June.
For more insights and detailed data, visit Sensor Tower.